R&D AT HOME

PROJECTSOnline Holiday · Museum Brochure AR · New Year AR
ROLEMotion Designer
STUDIOBluecadet · R&D
PERIOD2020 to 2021
PRACTICE03 INTERACTIVE & IMMERSIVE
SCOPE3D modeling, texturing, rigging, animation, AR prototyping, and collaboration with developers on web AR

During the pandemic at Bluecadet, I used R&D time to learn new 3D and AR tools, and it led to an AR celebration I built myself, tested on my phone, and published on the web with developers.

THE RESULT

NEW YEAR AR · FROM QR CODE TO A WORLD IN YOUR SPACE · PUBLISHED
ONLINE HOLIDAY · A SHARED WORLD TO EXPLORE AND CHAT · PROTOTYPE
MUSEUM BROCHURE · ART RISES FROM THE COVER, SAVED STOPS BECOME A ROUTE · MOTION STUDY

TIME AT HOME
ROOM TO EXPERIMENT

Working from home gave me room to ask what else could happen through a screen, on a printed brochure, or in the space around me.

At Bluecadet, we explored ways to gather and celebrate online during the pandemic. I modeled environments and characters for a shared holiday world, then investigated how AR could bring a museum brochure to life.

For a New Year celebration, I took on modeling, rigging, animation, and an AR prototype myself, learning Blender and AR tools as I went. Once developers joined, we published it on the web.

A phone photo of the New Year AR in a park: the wreath and bells, champagne bottles, snowy trees and gingerbread astronauts standing on the grass among palm trees
NEW YEAR AR · IN A PARK · PUBLISHED
CHAPTER 01 / 03 · 2020

ONLINE HOLIDAY

I modeled four environments and eleven characters for a shared holiday world.

ENVIRONMENTS
4
ORIGINAL CHARACTERS
11
MY ROLE
Modeler
STEP 01

BUILD A PLACE TO GATHER

As the modeler, I created four environments to explore for a digital world where people could gather and chat online.

A developer had already built a real-time multiplayer prototype with socket.io, and we turned it into an online holiday gathering. My part was the places people would move through together.

01 · MODELING A WINTER ENVIRONMENT · PROCESS
STEP 02

GIVE THE GATHERING CHARACTERS

I modeled eleven original characters for the people entering our online holiday world.

On arrival, each visitor received an avatar with randomized body elements. Clicking the avatar switched its style, adding a playful way to take part in the gathering.

02 · MODELING THE HOLIDAY CHARACTERS · PROCESS
The eleven original characters in a row: a reindeer in a tree costume, a girl in a Santa dress, a snowman, a 2021 party hat, a penguin with a baby penguin, a boy in a wheelchair with a crown, a doctor in scrubs and a mask, Santa, a polar bear and an elf
02 · THE ELEVEN ORIGINAL CHARACTERS · FINAL LINEUP
CHAPTER 02 / 03 · 2020

MUSEUM BROCHURE

My own question: could art rise off a printed brochure and guide a museum visit?

AR WORKFLOWS
2
TOOLS
Cinema 4D · Blender · Reality Composer · 8th Wall
STEP 01

WHAT IF PRINT COULD OPEN?

I wanted AR to spark curiosity and guide a visit, starting with the brochure visitors might pick up when they entered a museum.

I set three goals: invite people to try it, help them navigate the museum, and make it easy for all ages to use. The phone should support looking at art, not replace it. I sketched the moment AR switches on, tracking on both sides of the paper, and picking artworks inside, then explored a layout that changes as the brochure unfolds.

Sketch: the folded museum brochure mapped out, cover with the current exhibition, inner pages with events and articles, back with membership and a map
01 · MAPPING THE BROCHURE’S CONTENTS · CONCEPT SKETCH
Sketch: a phone held over the brochure cover; flowers and the exhibition title pop out, tap to load exhibition info
01 · BRINGING THE COVER INTO AR · CONCEPT SKETCH
Sketch: tapping a hotspot on the phone to load the exhibition
01 · FINDING A ROUTE THROUGH THE MUSEUM · CONCEPT SKETCH
Sketch: before unfolding, the brochure works like a two-sided AR card with pop-up content
01 · EXPLORING BOTH SIDES AND THE FOLD · CONCEPT SKETCH
Sketch: inside pages with red dots for audio, a blue star to add a stop to my tour, and a 3D preview popping up
01 · PREVIEWING ART AND SAVING A STOP · CONCEPT SKETCH
Sketch: schedule, comment board and video panels with text on top
01 · EXPLORING SCHEDULES, MEDIA, AND COMMENTS · CONCEPT SKETCH
STEP 02

MAKE THE PAPER REAL

I designed and printed a mock museum brochure to put the idea in my hands and give the motion study something real to work with.

I filled one side with Calder’s biography and artworks, and the other with Bluecadet information and a map, then used it as my prop for filming and testing. In the full color motion study, a Calder mobile rises from the cover, stars mark saved stops, and turning the page reveals a route map.

The printed brochure, outside: Calder biography and works, the cover with a Calder mobile and the exhibition title
02 · CALDER COVER, BIOGRAPHY, AND ARTWORKS · PRINTED MOCK BROCHURE
The printed brochure, inside: about the studio, recent work and a map with a route to the gallery
02 · BLUECADET INFORMATION AND MAP · PRINTED MOCK BROCHURE
STEP 03

MAKE THE SCULPTURE TESTABLE

I recreated Calder’s Double Gong in Cinema 4D to test materials in AR, then prepared its textures in Blender.

I organized the UVs and baked textures from multiple objects into one texture map. This gave me a model to use in motion studies and AR prototypes. I also made a gray Cinema 4D mockup of the brochure opening and closing to explain the proposed interaction to developers.

03 · RECREATING DOUBLE GONG IN CINEMA 4D · 3D MODEL
The baked texture map: every paddle and wire of the mobile laid out on one square map
03 · COMBINING THE MODEL’S TEXTURES IN BLENDER · BAKED TEXTURE MAP
03 · SHOWING DEVELOPERS HOW THE BROCHURE COULD OPEN · CINEMA 4D MOCKUP
STEP 04

TRY TWO AR WORKFLOWS

I took the model through two paths into AR, exploring Reality Composer alongside a web-based workflow with 8th Wall.

I converted the OBJ model to USDZ for a simple Apple AR prototype and to GLB for 8th Wall. Working through both let me study how the workflows differed. The full brochure experience was a motion study; these prototypes were my first steps toward making it work in AR.

04 · USDZ / REALITY COMPOSER AND GLB / 8TH WALL · AR PROTOTYPE
CHAPTER 03 / 03 · 2021

NEW YEAR AR

I built a gingerbread astronaut’s party in AR, then worked with developers to publish it.

ANIMATION SEQUENCES
2
IN PRODUCTION
Almost 1 month
TOOLS
Blender · Reality Composer · 8th Wall
STEP 01

GIVE THE IDEA A PLAN

I started with sketches, then gave my manager a plan to review, including the concept, production tasks, and a rough time estimate.

My first idea was an AR holiday card triggered by scanning the Bluecadet logo. I broke the work into modeling and texturing, rigging, animation, and AR setup, estimating 12 to 13 days. Mailing objects would add cost, and people were working from home, so my manager and I moved to a card people could open and share online, with 8th Wall as the easy way in.

01 · MY AR HOLIDAY CARD PLAN · INITIAL ESTIMATE
My first sketch: a HAPPY HOLIDAYS wreath, trees and a gingerbread man drawn over a photo of a Bluecadet mug
01 · THE FIRST SKETCH · CONCEPT
STEP 02

BUILD THE WORLD IN BLENDER

Trees, gifts, a wreath, and gingerbread astronauts: I modeled and textured the party while learning Blender.

Planning every object before I started kept the modeling and texturing on track, even in a tool that was new to me. The harder part came next: getting the characters to move.

Work in progress: green islands, trees, a red wreath and gingerbread figures, untextured
02 · FIRST BLOCK-OUT · PROCESS
Work in progress: the New Year scene with the wreath, bells, champagne, balloons and snowy trees
02 · BUILDING AND TEXTURING THE HOLIDAY WORLD · PROCESS
STEP 03

FIX THE DISTORTED RIG

Automatic rigging turned my gingerbread astronaut into a distorted mesh, so I looked for the cause in tutorials and in my own model.

The character was not in a T-pose, and its many layers had not been assigned to the right rigging areas. The automatic weights could not handle the model as I had built it. I grouped the vertices by area and painted the weights by hand until the astronauts could move, then went on to animation.

03 · FROM AUTOMATIC RIGGING TO MANUAL WEIGHTS · PROCESS
STEP 04

SIMPLIFY TO KEEP GOING

To keep the AR prototype moving while developers were on another project, I planned an opening and a loop, with less code to manage.

I split the animation into an opening sequence and a looping party scene, then tested the transition in Reality Composer. This kept the prototype moving while developers were on another project and prepared it for the later move to 8th Wall.

The party loop scene rendered on black: a HAPPY NEW YEAR wreath with bells over snowy islands, trees, champagne bottles, balloons and gingerbread astronauts
04 · OPENING SEQUENCE AND PARTY LOOP · ANIMATION TEST
STEP 05

TAKE THE SCENE OUTSIDE

While I was still modeling, I tested the scene on my phone and found the unopened gift needed to be smaller and the party larger.

I tried small and large scales and checked the height, shape, and animation in the space around me. Testing this early meant I could fix the model before it was finished.

05 · SMALL SCALE · AR PROTOTYPE
05 · LARGE SCALE · AR PROTOTYPE
05 · HEIGHT · AR PROTOTYPE
STEP 06

MAKE IT EASY TO ENTER

After I shared the prototype internally, developers joined to help us bring the celebration to the web through 8th Wall.

People could open a link or scan a QR code on their phones without downloading an app. I invited teammates to test it, and their feedback surfaced confusion around floor detection, loading, and what to do next; a developer worked on instructions and a reset button. After almost a month of production, we finished the experience before the holiday.

06 · WEB AR · TRIAL STEPS AND NEXT ACTIONS
06 · WEB AR, TEAM TESTING, AND RELEASE · PUBLISHED

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